Behavioral games
Design a behavioral economics game
Configure established strategic-interaction games for human, model, and mixed groups with auditable payoffs.
The basic idea
A behavioral game converts choices into outcomes under explicit rules. The scientific object is the configured mechanism, actor composition, information structure, repetition, and incentive system—not merely the familiar name of the game.
Create a repeated Trust Game with one human and one model, private between-round feedback, a three-times investment multiplier, and a clearly labeled experimental-token payoff.
How to do it
- 1
Choose the game that represents the behavior or strategic tension you want to study.
- 2
Set seat types, model identities, roles, rounds, endowments, multipliers, payoff matrix, and feedback policy.
- 3
Read the plain-language payoff preview and check every possible action against the intended mechanism.
- 4
Launch a small test, use each human seat link, and verify moves, ledger totals, model costs, and exports.
What to watch for
- Changing standard payoffs can change the game's strategic structure.
- Displayed experimental currency is not automatically real participant compensation.
- Repeated play, identity visibility, and feedback can materially change behavior.
What a useful result looks like
The launched session has an immutable configuration, assigned seats, private human links, recorded actions, round-level ledger entries, and a reproducible export.