Behavioral games
Configure game payoffs, incentives, and feedback
Set experimental units, dollar displays, payoff parameters, repeated rounds, and information visibility without changing the intended mechanism accidentally.
The basic idea
Payoffs and feedback define the decision environment. Experimental tokens, a displayed conversion rate, and real compensation are distinct. Between-round visibility can show all resolved actions and balances, only a player's own balance, or no feedback until completion.
Use 100 experimental points per round, display a researcher-defined conversion for comprehension, show only each player's cumulative balance, and handle actual incentive payment outside the app under the study protocol.
How to do it
- 1
Choose a neutral payoff-unit label and set the optional display conversion separately.
- 2
Review game-specific endowments, multipliers, and matrices using the payoff preview.
- 3
Select full, own-balance-only, or no between-round feedback based on the hypothesis.
- 4
State how experimental payoffs translate into actual compensation, including caps, bonuses, and payment timing, in participant materials.
What to watch for
- AI Deliberator records payoffs but does not disburse participant money.
- A displayed dollar equivalent is not a payment promise unless the consent and compensation process makes it one.
- Feedback policies must be compared as experimental treatments if they differ across arms.
What a useful result looks like
Participants receive understandable rules, the server enforces the selected information boundary, and the export preserves both experimental payoffs and their configured display conversion.